Understanding the numbers
Every dollar figure on BreakersDNA is an unless it says otherwise. This page explains what each number means, where it comes from, and — just as important — what it does not mean.
One rule covers 90% of it: EV is an estimate, not a promise. If a number were an actual sale price, it would be labeled as one.
The four numbers you'll see everywhere
EV (Estimated Value)
An estimate of what a card might sell for, based on real market data — recent sales of the same card. It is never a guaranteed priceand never a promise of what you'll get if you sell. Think of it like a home value estimate: useful, data-driven, and still just an estimate.
PSA 10 EV
The upsideif a card were graded and came back a perfect PSA 10. Most cards don't grade a 10 — surface, centering, corners, and edges all have to be near-flawless. Treat this number as "best realistic case," not an expectation. A raw card's actual value is its ungraded EV.
Floor
The conservative end of a break's value range — what the contents are worth in a bad-luck outcome. For , the floor is only real when the is (every card listed). See "Why a $0 floor" below.
Ceiling
The optimistic end — what the break is worth if the best cards in play actually hit. Real results usually land between floor and ceiling, which is exactly why both are shown.
The questions everyone asks
My receipt says my card has an EV of $40 but I paid $25 — did I profit $15?
Not necessarily. EV is an estimate of market value, not money in your pocket. Selling a card involves fees, shipping, and finding a buyer at that price. EV is there to give you an honest, data-driven reference point — not to declare a profit or loss.
Why does my slabbed card show a different number than a raw copy?
cards are priced by their actual grade (a PSA 9 and a PSA 10 of the same card can differ enormously). cards show ungraded EV, sometimes with a separate PSA 10 upside chip.
Why is the floor $0 on this break?
On purpose. A repack only gets a real floor when its manifest lists every card inside. If the manifest is partial, or only lists the , BreakersDNA refuses to guess at the rest and shows $0 — because a made-up floor would be worse than no floor. A $0 floor doesn't mean the break is worthless; it means the contents aren't fully enumerated.
What makes a card a "hit"?
Each break has a — a dollar value set by the breaker. Any card whose EV crosses it triggers the hit treatment on stream. Breakers: you can set a default for your whole company in Settings and override it per break; if you set neither, the default is $50.
Where do the prices come from?
From independent market-data sources built on real completed sales (), cross-checked against each other. When sources disagree wildly, BreakersDNA prefers the lower number — the system is deliberately conservative. See Data Sources for attribution.
The live stats on stream
- (Hit Likelihood Index) — How likely a hit still is, based on what remains unopened — not a guarantee, a probability.
- (Dynamic HLI) — The same idea, updated live as packs open. Watch it move during the rip.
- (Remaining Chase Probability) — The chance that at least one chase card is still in the unopened packs.
- (Top remaining value, by team) — For team-based breaks: how the remaining value or chase odds break down per team.
Good to know
- Breakers: never present EV to buyers as a guaranteed payout — it's an estimate, and saying otherwise is exactly the kind of claim compliance rules exist to prevent.
- Buyers never see a breaker's cost basis (what they paid for product) — that stays private to the breaker's company.
- Probabilities like describe likelihood, not destiny. A 95% hit likelihood still misses 1 time in 20.